Every browser game we know of that was made with Claude Fable 5.2, Anthropic’s model released on 9 November 2026. Shooters, flight simulators, kart racers, painted worlds and boss fights, many made from a single prompt, all playable here with no download.
Each game is added when its maker says it was made with Fable 5.2, and the list grows as new ones come out. Ranked by player votes.
40 games
A rain-soaked container-port FPS that Claude Fable 5.2 built in about eight hours, every model and sound included.
A browser flight simulator with real wing physics, 9 real aircraft and the whole planet streamed in 3D, built overnight by Claude Fable 5.2.
A wuxia action game in a snowy, lantern-lit mountain shrine, built by Claude Fable 5.2 in one afternoon as a single HTML file.
The whole planet in voxels, in your browser: go anywhere, break anything, with weather that matches the real Earth live.
Walk through an autumn forest that looks hand-painted: about 1.5 million brush strokes a frame, at 200 fps in a browser tab.
A slow, lantern-lit boat ride through eight dreamlike worlds, made with Claude Fable 5.2 and Three.js.
A gentle open-world fantasy: wake the seven sleeping shrines of a flower valley. Claude Fable 5.2 made the game, its music and its trailer.
Sail a golden boat through five sleeping worlds that wake as you pass, in a browser fantasy game made by Claude Fable 5.2.
Ride a bicycle through the village of Van Gogh's The Starry Night, every street painted in swirling brushstrokes.
Armed offshore powerboat racing: race five AI rivals across five-metre seas with homing rockets and gun turrets, past sea stacks, oil rigs and wind farms. Higgsfield built it with Claude Fable 5.2 and three.js.
A free 5v5 MOBA in the style of Honor of Kings, with heroes from Chinese history, that Cheetah Mobile CEO Fu Sheng built overnight with Claude Fable 5.2. You plus nine AI players, on a computer or a phone.
A Mad Max-style desert car-combat game in three.js and WebGPU, written by Claude Fable 5.2 in 100% code with no models or textures.
One tank of air, one speargun and a 140 m sinkhole: spear fish, fight off sharks, pilot a research sub and recover lost relics on a living 3D reef. Upgraded with Claude Fable 5.2.
An endless first-person zombie shooter on a rain-soaked quarantine street, with a scoped rifle and a killstreak drone, and not a single asset file: Perplexity CEO Aravind Srinivas had an agent build it with Claude Fable 5.2.
Wake a sleeping clockwork giant one gear puzzle at a time, a first draft by Claude Fable 5.2.
Sail a storm-tossed night sea and relight the lighthouses of the Thrumming Isles, built by Claude Fable 5.2.
Surf Hokusai's Great Wave off Kanagawa: the woodblock print becomes a game where you row a little boat through the barrel, past the gods of wind and thunder, toward Mount Fuji. Made with Claude Fable 5.2.
A stylish 1v1 first-person shooter in a gilded arcade hall, where shots of your own colour charge your gun.
Drift through a rainy neon city at night, chain drift and speed zones for score, and race the maker's ghost on a worldwide leaderboard. Made in 72 hours with Claude Fable 5.2, Blender, three.js and Higgsfield.
A calm horse ride across a mountain valley to a campfire at sunset, in three.js and WebGPU. Built in two days with Claude Opus 5.5 and Fable 5.2, and open source.
An Overwatch-style 3v3 hero brawler with 12 heroes, world-hopping rifts and boss fights, free in the browser.
A 3D kart racer with six animal drivers, drifting and items, playable free in the browser with friends.
An infinite voxel sandbox with HDR lighting in a single HTML file, made in two prompts.
A wizard-school battle royale on brooms, from a single prompt: "create a mashup of Harry Potter and Fortnite".
A dark gothic boss fight on a storm-lashed cathedral spire, lightning against blade, one-shotted with Claude Fable 5.2.
Ride a bicycle inside famous paintings, from Paul Klee's Castle and Sun to Van Gogh's Café Terrace at Night, collecting little suns before dawn. Built with Claude Fable 5.2, from the 3D cities to the music.
A third-person squad shooter against waves of giant alien spiders: clear the breach, bring down the Hive Anchor, reach the dropship, and if you die, go again with upgrades. Built on Crayon with Claude Fable 5.2 in under two hours.
A 3D god game on an island of 8 million simulated voxels: with one giant hand and powers like parting the sea, rain and wind, lead a dozen little cube villagers to the light. Made with Claude Fable 5.2.
A 1–4 player pixel-art beat 'em up dreamed up and drawn by a kid named Aiden, finished overnight with Claude Fable 5.2.
Fast cars, hot nights, bad ideas: a GTA-style driving game in a pink-lit Miami beach city, from a single prompt.
Race five rivals through neon Tokyo at night on wet, reflective asphalt: one prompt, 30 minutes, three.js.
A reverse Scooby-Doo: you are the villain of Grimsby Manor, and your job is to scare off the meddling kids and their capybara.
Walk a little rag doll across a stop-motion world sewn from a patchwork quilt, with felt cottages, a fabric windmill and a ribbon river. Made with Claude Fable 5.2, and the whole map is code.
A pixel-art arcade fighter with eight original fighters and eight stages, one-shotted by Claude Fable 5.2 in 35 minutes.
A Fall Guys-style party royale with dozens of jelly-bean players, fake doors and slime floors, made in one try.
Run through a Ghibli-inspired painted valley of wind-swept grass, distant villages and huge clouds, as the light turns from midday blue to evening lilac. Made with Claude Fable 5.2.
Shrink down to toy size and explore a sunlit kids' bedroom, built by Claude Fable 5.2 from one shared prompt.
Two samurai, one red moon: a one-prompt sword-fighting game from Claude Fable 5.2 on High.
A Roblox horror game where a clock-faced owner hunts you through his mansion, built and trailered by Claude Fable 5.2 over MCP.
An isometric dark-fantasy action RPG in the browser, in open alpha: wake in the mist, fight through rain-slick ruins and collect loot with legendary powers. Built in three.js with Claude Fable 5.2 and streamed live.