The newest free browser games on VibeGamer, made mostly with AI coding tools and added every day. Here are the latest 30, grouped by the week they came out; all of them play in your browser with no install.
Google's shared voxel island for Gemini 4 Hydrogen: type one prompt, like "huge banana statue", and the model builds it on the island in seconds, then walk the streets and step inside in first person.
Surf Hokusai's Great Wave off Kanagawa: the woodblock print becomes a game where you row a little boat through the barrel, past the gods of wind and thunder, toward Mount Fuji. Made with Claude Fable 5.2.
A gentle open-world fantasy: wake the seven sleeping shrines of a flower valley. Claude Fable 5.2 made the game, its music and its trailer.
A wuxia action game in a snowy, lantern-lit mountain shrine, built by Claude Fable 5.2 in one afternoon as a single HTML file.
A 3D god game on an island of 8 million simulated voxels: with one giant hand and powers like parting the sea, rain and wind, lead a dozen little cube villagers to the light. Made with Claude Fable 5.2.
A Mad Max-style desert car-combat game in three.js and WebGPU, written by Claude Fable 5.2 in 100% code with no models or textures.
A calm horse ride across a mountain valley to a campfire at sunset, in three.js and WebGPU. Built in two days with Claude Opus 5.5 and Fable 5.2, and open source.
A browser flight simulator with real wing physics, 9 real aircraft and the whole planet streamed in 3D, built overnight by Claude Fable 5.2.
Sail a golden boat through five sleeping worlds that wake as you pass, in a browser fantasy game made by Claude Fable 5.2.
Walk through an autumn forest that looks hand-painted: about 1.5 million brush strokes a frame, at 200 fps in a browser tab.
Ride a bicycle through the village of Van Gogh's The Starry Night, every street painted in swirling brushstrokes.
A 1–4 player pixel-art beat 'em up dreamed up and drawn by a kid named Aiden, finished overnight with Claude Fable 5.2.
A rain-soaked container-port FPS that Claude Fable 5.2 built in about eight hours, every model and sound included.
A Roblox horror game where a clock-faced owner hunts you through his mansion, built and trailered by Claude Fable 5.2 over MCP.
Shrink down to toy size and explore a sunlit kids' bedroom, built by Claude Fable 5.2 from one shared prompt.
Two samurai, one red moon: a one-prompt sword-fighting game from Claude Fable 5.2 on High.
An infinite voxel sandbox with HDR lighting in a single HTML file, made in two prompts.
A stylish 1v1 first-person shooter in a gilded arcade hall, where shots of your own colour charge your gun.
An Overwatch-style 3v3 hero brawler with 12 heroes, world-hopping rifts and boss fights, free in the browser.
Fast cars, hot nights, bad ideas: a GTA-style driving game in a pink-lit Miami beach city, from a single prompt.
A pixel-art arcade fighter with eight original fighters and eight stages, one-shotted by Claude Fable 5.2 in 35 minutes.
Race five rivals through neon Tokyo at night on wet, reflective asphalt: one prompt, 30 minutes, three.js.
The whole planet in voxels, in your browser: go anywhere, break anything, with weather that matches the real Earth live.
A reverse Scooby-Doo: you are the villain of Grimsby Manor, and your job is to scare off the meddling kids and their capybara.
A wizard-school battle royale on brooms, from a single prompt: "create a mashup of Harry Potter and Fortnite".
A 3D kart racer with six animal drivers, drifting and items, playable free in the browser with friends.
A dark gothic boss fight on a storm-lashed cathedral spire, lightning against blade, one-shotted with Claude Fable 5.2.
A slow, lantern-lit boat ride through eight dreamlike worlds, made with Claude Fable 5.2 and Three.js.
A Fall Guys-style party royale with dozens of jelly-bean players, fake doors and slime floors, made in one try.
Wake a sleeping clockwork giant one gear puzzle at a time, a first draft by Claude Fable 5.2.